Orange / Gold Equipment
This should receive nearly all meaningful Enhancement Alloy investment. Promote it with Power Cores after the required enhancement breakpoints.
Build gold first. Concentrate the strongest gear on the formation that actually fights your battles.
Orange equipment is where Enhancement Alloy and Power Cores begin creating meaningful long-term value. Mythic is the late-game extension of that system. Use this guide to understand costs, promotion breakpoints, slot roles, and where your limited materials should go first.
Equipment color matters because Alloy becomes expensive long before your roster stops needing it.
This should receive nearly all meaningful Enhancement Alloy investment. Promote it with Power Cores after the required enhancement breakpoints.
Mythic progression is extremely powerful, but only after completing its prerequisite levels and securing a stable supply of Forging Stones, Electricity, and Pulse Modules.
Very seldom worth Enhancement Alloy. The exception is a low-spend or F2P account that simply does not have enough orange equipment to outfit the heroes it must use.
Orange equipment uses Enhancement Alloy for levels and Power Cores for promotion/star progression.
Pure offensive equipment. Promotion adds Troop DMG, making Weapon one of the clearest damage investments for back-row carries.
| Stat | 1β | 2β | 3β | 4β | 5β |
|---|---|---|---|---|---|
| Power | 362,766 | 462,330 | 561,838 | 661,402 | 760,911 |
| Hero ATK | 5,493 | 5,838 | 6,183 | 6,528 | 6,873 |
| Hero ATK% | 5.3% | 5.6% | 5.9% | 6.2% | 6.5% |
Still offense-oriented because promotion grants Troop DMG, while the base item also supplies some Hero DEF.
| Stat | 1β | 2β | 3β | 4β | 5β |
|---|---|---|---|---|---|
| Power | 366,790 | 466,575 | 566,305 | 666,120 | 765,880 |
| Hero ATK | 3,380 | 3,592 | 3,804 | 4,017 | 4,229 |
| Hero DEF | 1,690 | 1,796 | 1,902 | 2,008 | 2,115 |
| Hero ATK% | 5.3% | 5.6% | 5.9% | 6.2% | 6.5% |
A frontline durability piece. Promotion adds Troop HP, which is especially valuable on heroes expected to absorb pressure.
| Stat | 1β | 2β | 3β | 4β | 5β |
|---|---|---|---|---|---|
| Power | 365,516 | 467,830 | 570,088 | 672,402 | 774,661 |
| Hero DEF | 5,493 | 5,838 | 6,183 | 6,528 | 6,873 |
| Hero DEF% | 5.3% | 5.6% | 5.9% | 6.2% | 6.5% |
Defense-oriented like Armor, but with some ATK mixed into its base stats. Promotion still adds Troop HP.
| Stat | 1β | 2β | 3β | 4β | 5β |
|---|---|---|---|---|---|
| Power | 369,540 | 472,075 | 574,555 | 677,120 | 779,630 |
| Hero ATK | 1,690 | 1,796 | 1,902 | 2,008 | 2,115 |
| Hero DEF | 3,380 | 3,592 | 3,804 | 4,017 | 4,229 |
| Hero DEF% | 5.3% | 5.6% | 5.9% | 6.2% | 6.5% |
The same Alloy schedule applies across orange equipment. Level 20 is cheap relative to the late-game climb.
| Enhancement Level | Alloy for Level | Cumulative Alloy |
|---|---|---|
| 1 | 5,000 | 5,000 |
| 5 | 7,000 | 27,000 |
| 10 | 10,000 | 65,000 |
| 15 | 15,000 | 120,000 |
| 20 | 20,000 | 200,000 |
| 25 | 35,000 | 315,000 |
| 30 | 70,000 | 525,000 |
| 40 | 70,000 | 1,225,000 |
| 50 | 150,000 | 2,005,000 |
| 60 | 150,000 | 3,505,000 |
| 70 | 300,000 | 5,155,000 |
| 75 | 300,000 | 6,655,000 |
| 80 | 300,000 | 8,155,000 |
| 90 | 450,000 | 11,305,000 |
| 100 | 450,000 | 15,805,000 |
Enhancement percentage growth is +0.06% per level through 75, +0.1% from 76β90, and +0.2% from 91β100 in the reference data.
Power Cores unlock each promotion hex after the required enhancement level. The cost rises sharply at higher stars.
| Promotion Step | Cores Required | Cumulative Cores | Cumulative Orange Pieces |
|---|---|---|---|
| 0 β 1/6 | 100 | 100 | β |
| 1/6 β 2/6 | 100 | 200 | β |
| 2/6 β 3/6 | 200 | 400 | β |
| 3/6 β 4/6 | 200 | 600 | β |
| 4/6 β 5/6 | 200 | 800 | β |
| 5/6 β 1β | 300 | 1,100 | β |
| 1β β 1β | 300 | 1,400 | β |
| 1β β 1β | 300 | 1,700 | β |
| 1β β 1Β½ | 500 | 2,200 | β |
| 1Β½ β 1β | 500 | 2,700 | β |
| 1β β 1β | 500 | 3,200 | β |
| 1β β 2β | 700 | 3,900 | β |
| 2β β 2β | 700 | 4,600 | β |
| 2β β 2β | 700 | 5,300 | β |
| 2β β 2Β½ | 700 | 6,000 | β |
| 2Β½ β 2β | 700 | 6,700 | β |
| 2β β 2β | 700 | 7,400 | β |
| 2β β 3β | 1,000 | 8,400 | β |
| 3β β 3β | 1,000 | 9,400 | β |
| 3β β 3β | 1,000 | 10,400 | β |
| 3β β 3Β½ | 1,000 | 11,400 | β |
| 3Β½ β 3β | 1,000 | 12,400 | β |
| 3β β 3β | 1,000 | 13,400 | β |
| 3β β 4β | 1,500 | 14,900 | 1 |
| 4β β 4β | 1,500 | 16,400 | 2 |
| 4β β 4β | 1,500 | 17,900 | 3 |
| 4β β 4Β½ | 1,500 | 19,400 | 5 |
| 4Β½ β 4β | 1,500 | 20,900 | 6 |
| 4β β 4β | 1,500 | 22,400 | 7 |
| 4β β 5β | 3,000 | 25,400 | 10 |
| Completed Star | Hero ATK / DEF | Weapon + Helmet Troop DMG | Armor + Boots Troop HP |
|---|---|---|---|
| 1β | 2,203 | 7% | 4.4% |
| 2β | 3,507 | 9% | 5.8% |
| 3β | 4,810 | 11% | 7.2% |
| 4β | 6,114 | 13% | 8.6% |
| 5β | 7,417 | 15% | 10% |
Equipment should follow the same focused-investment rule as hero stars and skills.
Fill all available equipment slots on the five heroes you use most before worrying about broad secondary-march optimization.
Capture the very efficient early enhancement breakpoint before pushing one item dramatically farther.
Weapon and Helmet promotions add Troop DMG; Armor and Boots add Troop HP. Back-row damage and frontline durability should guide your next investment.
Use the majority of Alloy and Cores on Formation 1 until its equipment is far enough ahead to materially change battle results.
Secondary equipment becomes worthwhile after the first formation has a strong, promoted core rather than while it is still underbuilt.
Mythic comes after five prerequisite levels and demands Forging Stones, Electricity, and eventually Pulse Modules.
The five prerequisite levels build to a 100% total boost. The Mythic conversion then adds another +100%, bringing the total boost to 200%. That final step costs 300 Forging Stones, 200M Electricity, and 50 Pulse Modules.
| Stage | Stones | Electricity | Boost Gained | Total Boost | Cumulative Stones | Cumulative Electricity |
|---|---|---|---|---|---|---|
| Level 1 | 30 | 10M | +10% | 10% | 30 | 10M |
| Level 2 | 50 | 30M | +20% | 30% | 80 | 40M |
| Level 3 | 100 | 50M | +20% | 50% | 180 | 90M |
| Level 4 | 200 | 70M | +25% | 75% | 380 | 160M |
| Level 5 | 300 | 100M | +25% | 100% | 680 | 260M |
| Mythic | 300 | 200M | +100% | 200% | 980 | 460M |
These tables preserve the useful event-economy reference data alongside the upgrade requirements.
| Chest / Draws | Pulse Modules | Forging Stones | Power Cores | Blue Resource Choice Boxes |
|---|---|---|---|---|
| 5 | β | 5 | 20 | 5 |
| 30 | β | 10 | 50 | 10 |
| 160 | β | 20 | 60 | 10 |
| 260 | β | 30 | 80 | 15 |
| 410 | β | 40 | 100 | 15 |
| 700 | 50 | 50 | 120 | 20 |
| TOTAL | 50 | 155 | 430 | 75 |
| Level | Free Keys | Prime Keys | Forging Stones | Power Cores |
|---|---|---|---|---|
| 1 | 1 | 15 | 10 | β |
| 2 | 1 | 5 | β | 20 |
| 3 | 1 | 5 | β | 20 |
| 4 | 1 | 10 | 10 | β |
| 5 | 1 | 5 | β | 30 |
| 6 | 1 | 5 | β | 30 |
| 7 | 1 | 10 | 15 | β |
| TOTAL | 7 | 55 | 35 | 100 |
| Limit | Price | Keys | Total Keys |
|---|---|---|---|
| 1/day | Free | 1 | 7 |
| 1/day | $4.99 | 10 | 70 |
| 2 | $9.99 | 15 | 30 |
| 3 | $19.99 | 25 | 75 |
| 3 | $49.99 | 50 | 150 |
| 3 | $99.99 | 100 | 300 |
| 5 | $99.99 | 80 | 400 |
Store pricing and offer structure can change by region, event cycle, or game update. Treat this as a reference snapshot, not a purchase recommendation.
Orange and Mythic cost/stat tables were rebuilt from current Last-Z.net community references. Game values and paid offers can change, so verify major late-game spends in-game before committing scarce materials.